Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Tessie Clements's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
32 |
Tessie Clements is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |