Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Theo Bailey's work ends up coming home with Theo Bailey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Theo Bailey do not know what happened to Theo Bailey. There is a gap in Theo Bailey's memory. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
23 |
Theo Bailey gain experience in a technical field as a computer operator or surveyor. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Failed to qualify for Cavalry (Army). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
A sudden war destroys Theo Bailey's trade routes and contacts, forcing Theo Bailey to flee that region of space. |
5 |
29 |
Gain rebels as Enemy |
6 |
29 |
Returned to Drifter (Scavenger). |
6 |
33 |
Find Ancient Technology. |