Theo Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 35 F 5 (-1) 3 (-1) 12 (2) 2 (-2) 5 (-1) 11 (1)53C25B
Agnostic
 
Skills
Admin 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 0
Leadership 1
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Scavenger 02
Citizen Corporate 02
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Rita Barry Enemy 0 3 4 3 Libert (F/72)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Theo Bailey's work ends up coming home with Theo Bailey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Failed to qualify for Courier (Scout).
2 20 Became a Drifter (Scavenger).
2 22 Theo Bailey do not know what happened to Theo Bailey. There is a gap in Theo Bailey's memory.
3 22 Became a Citizen (Corporate).
3 23 Theo Bailey gain experience in a technical field as a computer operator or surveyor.
4 26 Continued as Citizen (Corporate).
4 27 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 27 Failed to qualify for Cavalry (Army).
5 27 Submitted to the draft.
5 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 29 A sudden war destroys Theo Bailey's trade routes and contacts, forcing Theo Bailey to flee that region of space.
5 29 Gain rebels as Enemy
6 29 Returned to Drifter (Scavenger).
6 33 Find Ancient Technology.
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