Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Tillie Dickman's work is sabotaged by unknown parties. Tillie Dickman may salvage what Tillie Dickman can and give up. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Tillie Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillie Dickman fail to help. Gain an Enemy. |
2 |
24 |
Severely injured. Owe 5,000 for medical bills. |
3 |
24 |
Voluntarily left Courier |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Tillie Dickman's Contacts or Allies betrays Tillie Dickman, ending Tillie Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Nearly killed. Owe 7,500 for medical bills. |