Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Viva Buckman to flee and vows to hunt Viva Buckman down. Gain an Enemy. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Drafted into Explorer |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Viva Buckman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Returned to Drifter (Wanderer). |
4 |
31 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
During a battle, defeat or victory depends on Viva Buckman's actions. The ship suffers severe damage and Viva Buckman is blamed for the disaster. Viva Buckman is court - martialled and discharged. |