Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A revolution, attack or other unusual event throws Walter Hanson's life into chaos, forcing Walter Hanson to leave the planet. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Walter Hanson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
22 |
Walter Hanson refused an offer of inducements to betray Walter Hanson's faith. Gain 2 enemies. |
4 |
25 |
Voluntarily left Missionary/Humanitarian |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
5 |
29 |
Continued as Merchant (Broker). |
5 |
30 |
Risk Walter Hanson's fortune on a possibility lucrative deal and win. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |