Crewman Wasba-pa Taabsa
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Bwap | 35 | F | 4 (-1) | 7 (0) | 7 (0) | 6 (0) | 8 (0) | 10 (1) | 47768A | |
Stooped gait |
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Term | Age | History |
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1 | 18 | Entered Colonial Upbringing. |
1 | 22 | Become leader in social movement. |
1 | 22 | Gain an Ally and an Enemy. |
1 | 26 | Failed as a colonist. |
2 | 26 | Became a Merchant (Merchant Marine) with the new title Crewman. |
2 | 27 | Make an unexpected connection outside Wasba-pa Taabsa's normal circles. Gain a Contact. |
3 | 30 | Continued as Merchant (Merchant Marine). |
3 | 33 | A series of bad deals and decisions force Wasba-pa Taabsa into bankruptcy. Wasba-pa Taabsa salvages what Wasba-pa Taabsa can. |