Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Failed to qualify for Merchant Academy. |
3 |
21 |
Continued as Drifter (Scavenger). |
3 |
23 |
Betrayed by a friend. One of Willie Lopez's Contacts or Allies betrays Willie Lopez, ending Willie Lopez's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Switched to Agent (Corporate Agent). |
4 |
24 |
Go undercover to investigate an enemy. |
4 |
24 |
Hard times caused by a lack of interstellar trade costs Willie Lopez Willie Lopez's job. |
4 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
27 |
Continued as Agent (Corporate Agent). |
5 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
31 |
Voluntarily left Corporate Agent |
6 |
31 |
Became a Scout (Courier). |
6 |
35 |
Willie Lopez spend a great deal of time on the fringes of Charted Space. |
6 |
35 |
Willie Lopez's ship is damaged, and Willie Lopez have to hitch-hike Willie Lopez's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 3 Contacts. Gain 1 Enemies. |