Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Zelia Watson easily defeat. |
1 |
20 |
Gain Enemy if Zelia Watson don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Zelia Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
A good deal ensures Zelia Watson is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |