Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
27 |
Became a Scout (Courier). |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Continued as Scout (Courier). |
4 |
33 |
Psychologically damaged by Zenobia Jemmy's time in the scouts. |