Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Expose or are involved in a scandal of some sort. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of A-Ape-wat's Contacts or Allies betrays A-Ape-wat, ending A-Ape-wat's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A series of bad deals and decisions force A-Ape-wat into bankruptcy. A-Ape-wat salvages what A-Ape-wat can. |
4 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
26 |
A-Ape-wat faith is shaken. |
5 |
28 |
Voluntarily left Holy Warrior |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Attempted a risky adventure and was wildly successful. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
35 |
Retired at age 35. |