Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on A-tewe Wawep's actions. The ship suffers severe damage and A-tewe Wawep is blamed for the disaster. A-tewe Wawep is court - martialled and discharged. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
A-tewe Wawep come into conflict with a splinter group A-tewe Wawep's own religion which maintains A-tewe Wawep's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
33 |
A-tewe Wawep run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |