Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Aelja inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Injured. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
24 |
A revolution, attack or other unusual event throws Aelja's life into chaos, forcing Aelja to leave the planet. |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
25 |
Aelja run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Entertainer (Performer). |
5 |
26 |
Gain a patron in the arts. Gain an Ally |
5 |
29 |
Promoted to Entertainer (Performer) rank 1. |
6 |
29 |
Continued as Entertainer (Performer). |
6 |
33 |
Public opinion turns on Aelja. |