Albertina Rouse  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 36 F 5 (-1) 5 (-1) 6 (0) 5 (-1) 8 (0) 11 (1)55658B
Graceful posture, Genuine
 
Skills
Advocate 0
Broker 0
Drive 0
Electronics 0
Persuade 1
Science (Physical Sciences) 0
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Citizen Corporate 02
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Frankie Foster Rival 1 3 2 3 Tapazmal (F/17)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Bankrupted by a rival. Gain the other trader as a Rival.
2 21 Became a Citizen (Corporate).
2 22 Albertina Rouse's business expands, Albertina Rouse's corporation grows, or the colony thrives.
3 25 Continued as Citizen (Corporate).
3 28 Political upheaval strikes Albertina Rouse's homeworld, and Albertina Rouse is caught up in the revolution.
4 29 Voluntarily left Corporate
4 29 Failed to qualify for Free Trader (Merchant).
4 29 Became a Drifter (Wanderer).
4 33 Scarred. Fully recovered. Owe 5,000 for medical bills.
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