Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Alverta Cowen's Contacts or Allies betrays Alverta Cowen, ending Alverta Cowen's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
28 |
Alverta Cowen is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Scarred. Owe 5,000 for medical bills. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
A series of bad deals and decisions force Alverta Cowen into bankruptcy. Alverta Cowen salvages what Alverta Cowen can. |