Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Alverta Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Gained a contact. |
4 |
28 |
Voluntarily left Courier |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Alverta Neal easily defeat. |
4 |
32 |
Gain Enemy if Alverta Neal don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |