Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Amber Heard's Contacts or Allies betrays Amber Heard, ending Amber Heard's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Amber Heard went above and beyond the call of duty. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Amber Heard's work ends up coming home with Amber Heard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
31 |
Make an unexpected connection outside Amber Heard's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Free Trader) rank 2. |