Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Amgashi Ku run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Contact with Government. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |