Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Anner Silva spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Anner Silva's Contacts or Allies betrays Anner Silva, ending Anner Silva's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Returned to Rogue (Thief). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
36 |
Promoted to Rogue (Thief) rank 3. |