Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Annis Eade far from home. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
Spend several years jumping from world to world in Annis Eade's scout ship. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Annis Eade's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annis Eade fail to help. Gain an Enemy. |
4 |
30 |
Scarred. Owe 2,500 for medical bills. |