Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Ar Ti'ei's family’s ancestor was a trickster who deceived his enemies. |
0 |
0 |
Ar Ti'ei's Grandfather suffered from a degenerative genetic disease that Ar Ti'ei may have inherited. |
0 |
0 |
Ar Ti'ei's Father barely managed to hold onto Ar Ti'ei's landhold. |
0 |
0 |
Ar Ti'ei's ancestral territory is -1. |
0 |
0 |
Ar Ti'ei is the middle daughter. |
0 |
14 |
Rite of passage completed with a 0. |
1 |
14 |
Became a Management (Clan Aide). |
1 |
15 |
Take a risk in business and lose 1 benefits. |
1 |
18 |
Promoted to Management (Clan Aide) rank 1. |
2 |
18 |
Continued as Management (Clan Aide). |
2 |
19 |
A foolish decision by a clan member threatens the business. Ar Ti'ei fixes it, but gains a Rival. |
2 |
22 |
Promoted to Management (Clan Aide) rank 2. |
3 |
22 |
Continued as Management (Clan Aide). |
3 |
23 |
Sent to a border world, where career stagnates. |
4 |
23 |
Became a Military (Support). |
4 |
26 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
26 |
Became a Scientist (Researcher). |
5 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
29 |
Failed to qualify for Support (Military) and became a Yohai (outcast). |
6 |
29 |
Became a Outcast (Outcast Scavenger). |
6 |
32 |
Attacked by a band of young Aslan thugs. Gain an Enemy. |