Crewman Ara Maiden  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 36 F 4 (-1) 3 (-1) 8 (0) 7 (0) 4 (-1) 7 (0)438747
Enigmatic
 
Skills
Animals (Veterinary) 1
Art (Performing) 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Mechanic 0
Persuade 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Merchant Broker 02
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Franklin Grain Contact 1 1 0 0 Tapazmal (M/30)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 An investigation, tour, project or expedition goes wrong, stranding Ara Maiden far from home.
2 21 Became a Merchant (Broker).
2 23 Given advanced training in a specialist field
3 25 Continued as Merchant (Broker).
3 29 Make an unexpected connection outside Ara Maiden's normal circles. Gain a Contact.
4 29 Voluntarily left Broker
4 29 Became a Navy (Line/Crew) with the new title Crewman.
4 32 Special assignment or duty on board ship.
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