Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Betrayed by a friend. One of Arline Seddon's Contacts or Allies betrays Arline Seddon, ending Arline Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A series of bad deals and decisions force Arline Seddon into bankruptcy. Arline Seddon salvages what Arline Seddon can. |
3 |
21 |
Failed to qualify for Explorer (Scout). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Attempted a risky adventure and was injured. |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Attacked by enemies that Arline Seddon easily defeat. |
5 |
32 |
Gain Enemy if Arline Seddon don't already have one. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
34 |
Arline Seddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |