Arvilla Coulston  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 F 9 (1) 8 (0) 7 (0) 9 (1) 11 (1) 9 (1)9879B9
High energy
 
Skills
Astrogation 1
Athletics 0
Drive (Hovercraft) 1
Gun Combat 0
Language 0
Mechanic 1
Pilot 0
Profession (Worker) 0
Science (Life Sciences) 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Merchant Marine 4th Officer23
Scout Explorer 01
 
Name Type Affinity Enmity Power Influence Species
Edd Ibbett Contact 6 1 3 1 Florian (M/59)
reconciliation.
Hezekiah Wigram Enemy 0 2 1 3 Darmine (M/25)
Chester Carnall Contact 1 1 3 2 Darmine (M/23)
Chester Carnall gained influence with the character’s assistance.
Barton Brook Contact 1 1 1 0 Humaniti (M/21)
Randolph Raby Contact 2 2 1 1 Darmine (M/39)
Eleanora Heard Contact 1 1 1 5 Darmine (F/56)
Thad Hare Contact 1 1 1 1 Ayansh'i (M/56)
Duane Dwan Contact 1 0 4 4 Darmine (M/60)
Kitty Clements Ally 4 0 4 1 Darmine (F/29)
Kitty Clements is a questionable figure such as a criminal, pirate or disgraced noble.
Relationship redefined. Enemy becomes an ally.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Betrayed by a friend. One of Arvilla Coulston's Contacts or Allies betrays Arvilla Coulston, ending Arvilla Coulston's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Make an unexpected connection outside Arvilla Coulston's normal circles. Gain a Contact.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 26 Embroiled in legal trouble.
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Continued as Merchant (Merchant Marine).
4 31 Imperial trade restrictions force Arvilla Coulston out of business.
5 31 Became a Scout (Explorer).
5 32 Arvilla Coulston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvilla Coulston fail to help. Gain an Enemy.
5 32 Arvilla Coulston's ship is damaged, and Arvilla Coulston have to hitch-hike Arvilla Coulston's way back across the stars to the nearest scout base.
5 32 Gain 6 Contacts. Gain 1 Enemies.
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