Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Arvilla Coulston's Contacts or Allies betrays Arvilla Coulston, ending Arvilla Coulston's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Arvilla Coulston's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Arvilla Coulston out of business. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Arvilla Coulston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvilla Coulston fail to help. Gain an Enemy. |
5 |
32 |
Arvilla Coulston's ship is damaged, and Arvilla Coulston have to hitch-hike Arvilla Coulston's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 1 Enemies. |