Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Nearly killed. Fully recovered. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine). |
3 |
30 |
Good fortune |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Arvilla Hunter's trade routes and contacts, forcing Arvilla Hunter to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |