Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Entertainer (Performer). |
2 |
23 |
Works is especially well received and popular, making Ashguudishkha Dugii Uurkim a minor celebrity |
3 |
25 |
Voluntarily left Performer |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Ashguudishkha Dugii Uurkim's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Ashguudishkha Dugii Uurkim have no idea what happened to Ashguudishkha Dugii Uurkim – they found Ashguudishkha Dugii Uurkim's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Ashguudishkha Dugii Uurkim is caught in the periphery of a scandal. |
6 |
33 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |