Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betsy Beale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Good fortune |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
34 |
Become deeply involved in politics on Betsy Beale's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |