Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
16 |
Find an Alien Artifact. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
20 |
Betsy McDonald succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
2 |
20 |
Forced to muster out. |
3 |
20 |
Failed to qualify for Sea Patrol (Dolphin Military). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Dolphin Military (Guardian). |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Returned to Dolphin Civilian (Liaison). |
4 |
26 |
Betsy McDonald fail to rescue a high-status swimmer who was lost at sea. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Failed to qualify for Sea Patrol (Dolphin Military). |
5 |
28 |
Switched to Dolphin Civilian (Nomad). |
5 |
31 |
A purist political party comes to power on Betsy McDonald's world making trouble for uplifted Dolphins and costing Betsy McDonald Betsy McDonald's job. Gain a purist political militant as an Enemy |
6 |
31 |
Failed to qualify for Law Enforcement (Agent). |
6 |
31 |
Continued as Dolphin Civilian (Nomad). |
6 |
34 |
Betsy McDonald's companions are attacked by fierce sea creatures! Betsy McDonald stay and fight, rescuing them. Gain an ally. |
6 |
35 |
Promoted to Dolphin Civilian (Nomad) rank 1. |