Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Brandie Barnett refused an offer of inducements to betray Brandie Barnett's faith. Gain 2 enemies. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Brandie Barnett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Moved to a new world. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Voluntarily left Merchant Marine |
5 |
29 |
Became a Navy (Flight) with the new title Crewman. |
5 |
30 |
Brandie Barnett is blamed for an accident that causes the death of several crew members. Brandie Barnett's guilt drives Brandie Barnett to excel. |
6 |
30 |
Became a Drifter (Wanderer). |
6 |
34 |
Attacked by enemies that Brandie Barnett easily defeat. |
6 |
34 |
Gain Enemy if Brandie Barnett don't already have one. |