Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Celestine Williams's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Celestine Williams do not know what happened to Celestine Williams. There is a gap in Celestine Williams's memory. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Celestine Williams's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Good fortune |