Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Widely recognized. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Cavalry (Army). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
27 |
Celia Peck's work ends up coming home with Celia Peck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
27 |
Became a Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Celia Peck's Contacts or Allies betrays Celia Peck, ending Celia Peck's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |