Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Charlotte McNamara do not know what happened to Charlotte McNamara. There is a gap in Charlotte McNamara's memory. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
20 |
A mission goes wrong; Charlotte McNamara and several others are captured and mistreated by the enemy. Gain Charlotte McNamara's jailer as an Enemy. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
24 |
Failed to qualify for Soulhunter Support (Soulhunter). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
28 |
Attacked by enemies that Charlotte McNamara easily defeat. |
4 |
28 |
Gain Enemy if Charlotte McNamara don't already have one. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Charlotte McNamara's Contacts or Allies betrays Charlotte McNamara, ending Charlotte McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Fixer (Prisoner). |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
31 |
Drafted into Merchant Marine |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |