Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Christy Morgan's Contacts or Allies betrays Christy Morgan, ending Christy Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
20 |
Became a Citizen (Colonist). |
3 |
22 |
Christy Morgan gain experience in a technical field as a computer operator or surveyor. |
3 |
24 |
Forced to continue current assignment. |
3 |
24 |
Promoted to Citizen (Colonist) rank 1. |
4 |
24 |
Continued as Citizen (Colonist). |
4 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
28 |
Someone more charismatic but less devout than Christy Morgan has become Christy Morgan's superior. |
6 |
30 |
Continued as Believer (Mainstream Believer). |
6 |
32 |
Christy Morgan secretly provide religious rites for a dying leader or noble, although they do not share Christy Morgan's faith. Gain an Ally in the family and a Rival who disagrees with Christy Morgan's choice. |