Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
During a battle, defeat or victory depends on Clare Coghill's actions. The ship suffers severe damage and Clare Coghill is blamed for the disaster. Clare Coghill is court - martialled and discharged. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |