Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Cordie Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
21 |
Moved to a new world. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Cordie Reekey easily defeat. |
3 |
26 |
Gain Enemy if Cordie Reekey don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Cordie Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Scout (Courier). |
6 |
35 |
Cordie Reekey have no idea what happened to Cordie Reekey – they found Cordie Reekey's ship drifting on the fringes of friendly space. |