Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Delphia Meyer's actions. Delphia Meyer actions lead to an honorabe discharge. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Delphia Meyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delphia Meyer fail to help. Gain an Enemy. |
2 |
22 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Delphia Meyer spend a great deal of time on the fringes of Charted Space. |
3 |
25 |
Psychologically damaged by Delphia Meyer's time in the scouts. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Delphia Meyer's ship is ambushed by enemy vessels. Delphia Meyer successfully ran to the jump point. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
One of Delphia Meyer's pieces of art is stolen, and the investigation brings Delphia Meyer into the criminal underworld. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |