Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Delphine Learmonth botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong; Delphine Learmonth and several others are captured and mistreated by the enemy. Gain Delphine Learmonth's jailer as an Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Delphine Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |