Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Dona Rand's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Dona Rand into bankruptcy. Dona Rand salvages what Dona Rand can. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Dona Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dona Rand fail to help. Gain an Enemy. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Dona Rand's ship is damaged, and Dona Rand have to hitch-hike Dona Rand's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
32 |
Became a Army (Infantry) with the new title Private. |
6 |
35 |
Advanced training in a specialist field |
6 |
36 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |