2nd Officer Donnie Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 36 F 5 (-1) 2 (-2) 2 (-2) 9 (1) 10 (1) 7 (0)5229A7
Overgrown nails, Fragile
 
Skills
Animals 0
Athletics 0
Carouse 0
Electronics 0
Engineer 0
Language 0
Mechanic 3
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Freeloader) 0
Science (Physical Sciences/Chemistry) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine 2nd Officer43
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Ossie Lette Ally 1 0 2 2 Kedepu (F/25)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Barbarian).
1 19 Donnie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Entered Merchant Academy with the Shipboard curriculum.
2 21 Join a social movement.
2 23 Graduated.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 27 Befriend a useful ally in one sphere. Gain an Ally.
3 27 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 27 Continued as Merchant (Merchant Marine).
4 30 A good deal ensures Donnie Miller is living the high life for a few years.
4 31 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 31 Continued as Merchant (Merchant Marine).
5 35 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
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