Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Dottie Miller's work ends up coming home with Dottie Miller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Dottie Miller's Contacts or Allies betrays Dottie Miller, ending Dottie Miller's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Dottie Miller do not know what happened to Dottie Miller. There is a gap in Dottie Miller's memory. |