Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Edwina Ellis's work ends up coming home with Edwina Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Edwina Ellis's Contacts or Allies betrays Edwina Ellis, ending Edwina Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Courier). |
3 |
24 |
When dealing with an alien race, Edwina Ellis botch an opportunity to gather extra intelligence about them. |
3 |
24 |
Psychologically damaged by Edwina Ellis's time in the scouts. |
3 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
25 |
Continued as Scout (Courier). |
4 |
26 |
Edwina Ellis have no idea what happened to Edwina Ellis – they found Edwina Ellis's ship drifting on the fringes of friendly space. |
5 |
26 |
Became a Entertainer (Performer). |
5 |
29 |
One of Edwina Ellis's pieces of art is stolen, and the investigation brings Edwina Ellis into the criminal underworld. |
5 |
30 |
Promoted to Entertainer (Performer) rank 1. |
6 |
30 |
Continued as Entertainer (Performer). |
6 |
34 |
Good fortune |
6 |
34 |
Promoted to Entertainer (Performer) rank 2. |