Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Rogue (Thief). |
2 |
21 |
A police detective or rival criminal forces Elisa Janson to flee and vows to hunt Elisa Janson down. Gain an Enemy. |
3 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Courier). |
3 |
23 |
Spend several years jumping from world to world in Elisa Janson's scout ship. |
4 |
25 |
Continued as Scout (Courier). |
4 |
27 |
Gained a contact. |
4 |
29 |
Forced to continue current assignment. |
4 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
29 |
Continued as Scout (Courier). |
5 |
30 |
Elisa Janson spend a great deal of time on the fringes of Charted Space. |
5 |
30 |
Gain a contact in an alien race. |