Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Elizabeth Mathew easily defeat. |
1 |
21 |
Gain Enemy if Elizabeth Mathew don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
A revolution, attack or other unusual event throws Elizabeth Mathew's life into chaos, forcing Elizabeth Mathew to leave the planet. |
4 |
24 |
Became a Rogue (Enforcer). |
4 |
28 |
Crime pays off. Gain victim as Enemy. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
28 |
Continued as Rogue (Enforcer). |
5 |
31 |
Involved in a gambling ring. |
5 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Thief (Rogue). |
6 |
32 |
Continued as Rogue (Enforcer). |
6 |
33 |
A police detective or rival criminal forces Elizabeth Mathew to flee and vows to hunt Elizabeth Mathew down. Gain an Enemy. |