Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Ellen Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Ellen Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Scout (Explorer). |
3 |
22 |
Ellen Tow's ship is damaged, and Ellen Tow have to hitch-hike Ellen Tow's way back across the stars to the nearest scout base. |
3 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
22 |
Failed to qualify for Colonist (Citizen). |
4 |
22 |
Returned to Drifter (Barbarian). |
4 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
27 |
Forced to continue current assignment. |
5 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
27 |
Continued as Merchant (Merchant Marine). |
6 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
31 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
A sudden war destroys Ellen Tow's trade routes and contacts, forcing Ellen Tow to flee that region of space. |
7 |
34 |
Gain rebels as Enemy |