Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Elvie Lowther run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Elvie Lowther have no idea what happened to Elvie Lowther – they found Elvie Lowther's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Elvie Lowther's Contacts or Allies betrays Elvie Lowther, ending Elvie Lowther's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Elvie Lowther's Contacts or Allies betrays Elvie Lowther, ending Elvie Lowther's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |