Manager Emmie Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 36 F 10 (1) 5 (-1) 10 (1) 4 (-1) 5 (-1) 12 (2)A5A45C
Spendthrift, Hormonal, Awed
 
Skills
Admin 1
Advocate 0
Astrogation 0
Broker 1
Diplomat 1
Engineer (Life Support) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 0
Persuade 1
Pilot 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Noble Administrator Clerk12
Citizen Corporate Manager33
 
Name Type Affinity Enmity Power Influence Species
Malcolm Eade Rival 2 1 4 5 Sydite (M/55)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Emmie Batt have no idea what happened to Emmie Batt – they found Emmie Batt's ship drifting on the fringes of friendly space.
2 19 Became a Noble (Administrator) with the new title Assistant.
2 20 Become deeply involved in politics on Emmie Batt's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
2 23 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
3 23 Continued as Noble (Administrator).
3 24 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 24 Became a Citizen (Corporate).
4 26 Emmie Batt befriend a superior in the corporation or the colony.
4 28 Promoted to Citizen (Corporate) rank 1.
5 28 Continued as Citizen (Corporate).
5 29 Emmie Batt gain experience in a technical field as a computer operator or surveyor.
5 32 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 32 Continued as Citizen (Corporate).
6 35 Emmie Batt rise to a position of power in Emmie Batt's colony or corporation.
6 36 Promoted to Citizen (Corporate) rank 3.
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