Essie Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 36 F 8 (0) 7 (0) 12 (2) 7 (0) 9 (1) 10 (1)87C79A
Intimidated, Willpower
 
Skills
Broker 1
Drive 0
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat 0
Language 0
Mechanic 1
Persuade 0
Pilot 0
Science (Social Sciences/Archaeology) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman11
Navy Engineer/Gunner Crewman01
Scout Explorer Scout12
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Duke Buckman Enemy 0 1 1 2 Geonee (M/69)
Duke Buckman gains in power and influence.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Failed to qualify for Marine Academy (Military Academy).
2 22 Submitted to the draft.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 26 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 26 Became a Scout (Explorer).
3 30 Spend several years jumping from world to world in Essie Buckman's scout ship.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Continued as Scout (Explorer).
4 32 Lost eye or limb. Owe 5,000 for medical bills.
5 32 Failed to qualify for Cavalry (Army).
5 32 Became a Drifter (Scavenger).
5 34 A romantic relationship ends badly. Gain a Rival or Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙