Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Ester Smith out of business. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Ester Smith far from home. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Ester Smith's Contacts or Allies betrays Ester Smith, ending Ester Smith's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Gain a contact. |
4 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Special assignment or duty on board ship. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |