Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Faith Beley rise to a position of power in Faith Beley's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
A police detective or rival criminal forces Faith Beley to flee and vows to hunt Faith Beley down. Gain an Enemy. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Drafted into Merchant Marine |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |