Crewman Fanny Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 36 F 9 (1) 11 (1) 6 (0) 8 (0) 8 (0) 7 (0)9B6887
Rejects change, Persuasive
 
Skills
Animals (Veterinary) 1
Athletics 0
Carouse 1
Drive 0
Mechanic 0
Medic 0
Profession (Sports/Team Ball Sports) 1
Recon 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 13
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Liluumpa Armukhu Rival 0 1 1 1 Vilani, Imperium (M/21)
Lina McDermot Contact 2 2 1 0 Ziadd (F/38)
Lina McDermot is out of contact doing something interesting but not suspicious.
Alyssa Skidd Contact 2 1 1 0 Ziadd (F/74)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Citizen (Colonist).
2 23 Fanny Carr's business expands, Fanny Carr's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 30 Fanny Carr learn something Fanny Carr should not have – a corporate secret, a political scandal – which Fanny Carr can profit from illegally.
3 30 Gain a criminal contact.
3 30 Forced to muster out.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 34 Vessel participates in a diplomatic mission.
4 34 Gain a contact.
4 34 Attempt at commissioned failed.
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