Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Good fortune |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Flossie Sherris blame Flossie Sherris's commander. Gain commander as Enemy. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
A revolution, attack or other unusual event throws Flossie Sherris's life into chaos, forcing Flossie Sherris to leave the planet. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Flossie Sherris's Contacts or Allies betrays Flossie Sherris, ending Flossie Sherris's career. That Contact or Ally becomes a Rival or Enemy. |